Including LOLCODE

Including LOLCODE

Once again, here’s the transcript (and a screenshot above):

Rather than post my own, I’m just going to link you to the fizzbuzz tag on Code Review. I swear I’ve reviewed this one in every language, and that includes LOLCODE.

To aid in the growth of the Sample Programs repo, I thought it would be fun to launch a few challenges on dev.to. One time, I asked everyone to share an implementation of Fizz Buzz, and I got a handful of comments like this. They sort of read like “yeah, sure. I guess I could share an implementation, but like this is a waste of time for everyone. Just go to this random link instead.” It probably comes as no surprise that this comment came from a guy with an inanimate object as a profile picture. Heaven forbid he have any sort of accountability.


If you came from the Wall of Shame, here are links to the previous and next comments. Also, here’s a link back to the Wall of Shame.

Jeremy Grifski

Jeremy grew up in a small town where he enjoyed playing soccer and video games, practicing taekwondo, and trading Pokémon cards. Once out of the nest, he pursued a Bachelors in Computer Engineering with a minor in Game Design. After college, he spent about two years writing software for a major engineering company. Then, he earned a master's in Computer Science and Engineering. Today, he pursues a PhD in Engineering Education in order to ultimately land a teaching gig. In his spare time, Jeremy enjoys spending time with his wife and kid, playing Overwatch 2, Lethal Company, and Baldur's Gate 3, reading manga, watching Penguins hockey, and traveling the world.

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